The video game industry is now bigger than it has ever been before, with more and more young people interested in developing their very own video games –- and rightly so. After all, game development ...
Unity is pressing on with its push into AI development tools, announcing at today's Unite event that Muse is now in early access. Despite the debate surrounding the use of artificial intelligence in ...
Unity's "PolySpatial" development platform for visionOS is available in beta as of today, providing a way for developers to create and port over 3D experiences like games to Apple's Vision Pro headset ...
The Unity plug-in Shader Forge launched over five years ago, and it often pops up in conversations and top lists about essential development tools. It enables people to quickly change the appearance ...
Unity this morning announced that it has opened the beta version of its development platform for visionOS. PolySpatial, which was announced in conjunction with Vision Pro headset at WWDC, is designed ...
Engine maker Unity has revealed Unity Muse and Unity Sentis, its new AI development resource tools. Muse is described as a platform that will accelerate the creation of real-time 3D applications such ...
This article by Ryan Henson Creighton, author of Unity 3D Game Development by Example, introduces you to Unity 3D--an amazing game engine that enables you to create games and deploy them to a number ...
Unity on Wednesday announced the official launch of its tools to help developers build extended reality (XR) apps for Apple Vision Pro. With these tools, apps can take advantage of Unity’s technology ...
Lego has paired with game engine maker Unity for a Lego Microgame, where you can snap together virtual bricks to build the environment of your own custom game world. The Microgame is free and requires ...
For game development, Microsoft is previewing a Unity extension to replace a neglected, hacked-up tool by the gaming company that withered on the vine. [Click on image for larger view.] Unity Tool in ...
You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a sneaky, non-so-obvious spot: optimizing your Unity Scene Hierarchy. You've optimized all of the ...